![]() ![]() In this particular instance, The Station also paid special attention to people looking to play with a gamepad on console (or perhaps Steam Deck). Fortunately, making varying genres approachable for the unfamiliar – in this case, building a city builder for people who don't love city builders – is a hallmark of SteamWorld. I've got nothing against city and base builders, but I haven't played that many of them either. It's usually reserved for studios I'll try virtually anything by Supergiant Games or Platinum Games, for instance. My initial interest in SteamWorld Build was mostly due to it being a new game in a series I like, and I don't have that kind of loyalty for a lot of games. SteamWorld Dig 2 (Image credit: Image & Form Games) Each destination will roughly double in size as you unlock new land, and some unlocks carry over between destinations to "help you make your city more efficient on later maps." Persson says each destination will probably take most players 10 to 15 hours to clear, but if you want to keep tinkering after reaching your end goal – collecting a piece of ancient technology and/or going to space, nearest I can tell – you can choose to delay the finale to bask in the beauty of your city. If everything is functioning in the city when you leave, it should be functioning when you return."Īfter sampling the first few hours of one scenario – rather, one of the five "destinations" that SteamWorld Build will launch with – I was curious about what the tail end of a session would look like. ![]() We wanted to make sure that if you have a functioning city, you can go down in the mine and focus there without being afraid of there being a fire in the city. "It's not as complex as competitors just in the city. "Since the game takes place in several layers, because it could be a separate city builder or it could be a separate mine game, we purposely made the city a bit simpler," explains game director Andreas Persson. This eventually led to the split focus of maintaining a city while building out a mine underground, and this allowed for a lot of fascinating industrial stuff connecting the two. As Persson explains, The Station didn't want to make a conventional city builder using SteamWorld as a wrapper, so the team looked to the likes of SimCity, SteamWorld Dig, Dungeon Keeper, and Factorio for inspiration – and, especially with SteamWorld Build also coming to consoles, as a reference for how to streamline complex controls. SteamWorld Build has been in the works for two years, and it emerged as the winner from two potential pitches. SteamWorld Build (Image credit: Thunderful) ![]()
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