The only problem I can think of are racial abilities, because with this idea you’d have dwarves with the orcs’ stun resistance and trolls with shadowmeld. Of course, that game is much less complex, but there are already systems in place in WoW that could be used for this. The Last of Us did this in its online mode and it worked great. If you’re playing for the Horde, then all players on your team would appear to be Horde and vice-versa for the Alliance. Now, I don’t mean for orcs and humans to be fighting other orcs and humans (though I think that could be an interesting battleground idea). So how would I solve this problem? Just allow Horde and Alliance to be on the same team. I understand that mercenary mode exists, but it doesn’t feel great to have to play as a human or (god forbid) a gnome when I want to play as an orc or a goblin. If queue times are long, you can find a group via the Premade Group Finder. This is due to the huge population imbalance, which is a problem in and of itself, but that’s a different issue. Queue times explained - General Discussion - World of Warcraft Forums Queue times explained Community General Discussion Lttnz-twisting-nether October 14, 2020, 7:52pm 1 To put it simple: The tech for such huge amounts of server capacity does not exist. Changes like these to relax restrictions upon gameplay have been implemented in World of Warcraft before. RSS XP off queue times are longer than xp on. Why World of Warcraft Has Finally Added Cross-Faction Play. Heres what is in the queue this week as we draw closer to the release of Embers of. With the introduction of stat templates in Legion, players with XP-gains turned off couldn’t get a significant advantage over players with XP-gains Live PTR Beta. Wowhead is a World of Warcraft information database featuring a. So most people who play Horde-side are aware of how awful the queue times are for BGs. XP off queue times are longer than xp on.
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